Posts Tagged ‘Maya’

以一个curve投射到surface来裁减surface

以一个curve投射到surface来裁减surface
做好surface后,在front, side或top view窗口,画好所需要的curve,画好的curve现在还是在surface的中央,所以将其拉到surface之外。 然后,先选curve,后shift选surface,在正确的视图下(非pers视图),选择menu的Edit NURBS -> project Curve on Surface, 这样就将curve映射到了surface表面。
之后,保持surface表面的 curve被选择,选择Edit NURBS -> Trim tools, 点击surface,surface各边界呈白色,然后再点击需要保留的surface部分(缺省是保留,在trim tool的选项里有discard选项,若选这个就是有黄色的被切掉),这部分出现一个黄色点。最后按回车即可。
注意:一定要在垂直向下的视图中做project Curve on Surface操作,否则映射就会偏离。

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Maya 6 中Camera沿path移动

Camera 沿path移动
In the Side View, draw a  NURBS curve from camera’s current position . Name it camPath.
Select camPath and shift-select camera1. Attach to Path with options set to Start 0, End 240, and Follow turned Off,( Animate -> motion path -> Attach to motion path )
Adjust the timing of camera1’s motion path U Value curve [...]

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