Posts Tagged ‘Maya’

Easy Rigging Tool - My MEL Rigging Tool

September 2, 2005
When I did my Demo Reel in the Seneca College, I found I had to rig characters again and again. For me, rigging is a boring works, and hard. I tried to find some rigging tool for my characters. I used Final rigging, advanced skeleton tool, but I found they were all too [...]

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Improving MJ Poly Tools (updated on June 18, 2005)

This MEL plugin was created in 2005, June. I just move my weblog here.
(June 13, 2005:)
I like MJ Poly Tools. I think it is great. It is very useful when I do modeling.
One day I asked my MEL teacher Mr. Martin Mayer to give me some suggestions for my MEL studying. He told me [...]

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A MEL tool for Maya - Shader Transparency Tools

A MEL tool for Maya - Shader Transparency Tools (I modified a little)
I modified it base on the tools that teacher provided. It can slide transparent object. The difference is mine can be minimized and maximized. It is more convinient when you modeling. Because the old one always display on the top screen, you have [...]

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A post about maya API enviroment setup

A post about maya API enviroment setup
Hi all!
I’m preparing to develope some API…or try to do that ^_^
I’ve got microsoft visual c++ .NET 2003 (v7.1), so, does anybody can link me a tutorial to develope my first .mll? I don’t need programming hints, only how to configure Visual C++ and maya!
thanks for your attention
A post [...]

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Several websites about maya programming

http://www.zjprogramming.com/
http://www.ewertb.com/maya/api/api.php?howto=18
http://caad.arch.ethz.ch/info/maya/manual/FileFormats/index.html
http://www.gamedev.net/reference/programming/features/mayaexporter/default.asp
http://www.alias.com/eng/products-services/maya/file/maya5_apiwhitepaper.pdf
http://www.garagegames.com
http://nehe.gamedev.net
http://www.davidgould.com/Books/CMP1/index.html

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FK/IK

IK是反向动力学;FK是正向动力学。
IK是用子骨骼带动父骨骼定位运动。典型的标志是IK链,FK是没有的。FK与IK正好相反,是以父骨骼带 动子骨骼定位运动。是最早的CG骨骼定位方式。二者可以相互转化。其实二者的效果是一样的,只不过计算方式和具体侧重不同。对于强调运动效果目的性的,如 拿东西更适用于IK,而对于强调运动本身的过程的,更适用于FK。虽然FK早于IK出现 ,IK更加先进,但现在二者作用是不能互相替代的,在制作过程中二者缺一不可。
在MAYA里面建立的IK/FK HANDLE里面都包含有IK/FK控制是么?
是的!

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About Linear and Non Linear

Linear vs Non Linear Editing
In the early days of electronic video production, linear (tape-to-tape) editing was the only way to edit video tapes. Then, in the 1990s, non-linear editing computers became available and opened a whole new world of editing power and flexibility.
Non-linear editing was not welcomed by everyone and many editors resisted the new [...]

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maya UI 环境打开显示light的shadow及其影响显示性能

maya UI 环境打开显示light的shadow及其影响显示性能
将view视图的light->shadow打开,将使场景显示灯光变暗,同时MMB和RMB也不灵活了。

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